TLIT4U: Improving Transliteracy Skills through Serious Games
2021-1-BG01-KA220-HED-000027624
- Category: International Projects
- Participants: Marina Encheva, Plamena Zlatkova, Vasil Zagorov, Gergana Yancheva, PhD Student Gabriela Angelova
- Project program: Erasmus+
- Library: Faculty of Library Science and Cultural Heritage
- Location: ULSIT
- Starting Year: 2022
- Link:
Description of the project
ULSIT is the project beneficient.
Project Coordinator: Marina Encheva, This email address is being protected from spambots. You need JavaScript enabled to view it.
Project duration - 31 months
The project includes for implementation 4 main project results . The first one is related to satisfying the need for dynamic
and appropriate change corresponding to students' needs - they are looking for attractiveness and activity in education,
and teachers and trainers must satisfy it by ensuring the quality of education. Therefore, the team will explore
pedagogical models and frameworks, and in particular the STEM model, and will adapt it to combine the need to teach
transliteracy with the attractiveness and practical knowledge and skills traditionally used in the sciences. As a final result
of the activities on the first project output, an innovative conceptual model for teaching in higher education will be
developed, which is also applicable in non-formal educational institutions, such as libraries. With the implementation of
the second stage of the project, the team aims to provide in the hands of teachers and trainers a tool (didactic guide) for
teaching transliteracy in an adapted curriculum with elements of STEM. These guidelines will be interactive and will
greatly facilitate teachers and librarians in terms of teaching transliteracy in their own courses. As a result of the project
output 3 a pilot/conceptual model for game-based learning (game design) in transliteracy will be developed. This project
result will meet the criteria for a user-friendly game and the criteria for usability design, playability, etc. as well as the
possibility to meet the quality criteria - to evaluate and analyse students’ achievements. The final stage of the project
proposal is related to the development of an educational game in transliteracy to be used for the purposes of education in
universities and training centres - e.g. libraries. The developed product is directly related to the formation and upgrading
of broad range of literacies skills - digital, information, media, visual, data, etc. and is equipped with the necessary tools
for adequate and reliable assessment of learning outcomes. In order to facilitate the use of the actual product in the
project partner network and within the EU, the game will be translated and freely available through the project website
and social profiles in 4 languages - Bulgarian, Italian, Finnish and English. Free access will also be provided to the model
on which the game is developed. The experience of the project team will be summarized in a guide designed to facilitate
the use of the training model by a wider range of stakeholders, who will accordingly develop and expand it to new target
groups.
TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games (unibit.bg)